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This board is for author-driven collaborative storytelling (i.e., "Quests"). In a quest there is a single author who controls the plot of the story and who drives the creative process. They can choose to take suggestions from other posters, or not, at their sole discretion. Quests can be text-based, image-based, or a combination of the two. Drawfaggotry is strongly encouraged!

To facilitate the author-driven nature of quests, /qst/ differs significantly from other boards in that the OP of a thread is considered the quest's author, and has some basic text formatting abilities: [b], [i], and color tags [red], [green], and [blue]. Therefore, only those people willing to put in the effort to be a quest author should post threads. If you do not intend to run a collaborative story, do not post a thread here! This includes meta-threads.

Dice rolling follows /tg/'s format (e.g., "dice+2d6" without the quotes in the options field rolls 2d6).
>>
Current board settings:

Anyone can post images.
Anyone can use painter.
Anyone can use dice & spoilers.
Only OP can use text formatting.
3000 character limit.
750 bump limit.
Decreased post timer to match /tg/ (30 seconds for text, 60 seconds for an image reply).
Automatic permasage after 72 hours.
Thread specific user IDs.
Max threads per IP is 5.
Standard 7 day internal archive.

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Pick race and location
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>>
>>5992609
> Improve Culture
Bugmen shall lift boulders the bigger the more food they get.
>>
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>>5992766


You introduce boulder lifting culture with the bugmen! The population begins to become stronger! However, they start eating more and so the food situation degrades slightly.

The slime girl multiplies.

A bunch of orcs show up at our settlement. They kill a few workers and leave. Our warriors track them back to their tribe by scent. The orcs have more warriors than we do.
> Send a gift to the orcs seeking peace
> Launch a raid on the orcs
> Now is not the time


Year 2


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>>
>>5993633


it was year 3 I forgot to change
>>
>>5993633
> Now is not the time


> Improve Food
Expand the fields. Use the Shinanas to clear the weeds.

> Diplomacy/War
Have Big Ma'ma talk with the slime girls and then release them.
>>
>>5993633
> Now is not the time

> Acquire Resources
Probe for swamp gas and harvest at once

> Evolve
The bugmen of Mokrul-Hoda will adapt themselves to use swamp gas as a source of nourishment to drive accelerated metabolisms due to swamp gas's high caloric capacity

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If you want to play from here, you can, but be aware it's hard for you to do anything covertly All your moves can be looked up by other players.

We are missing Iran and Sunni Opposition, but we got enough people to play.

>Last thread
>>5954784
-
>Recruitment Ad
Ready for a wargame with a unique twist? Introducing a "Matrix Game" where your strategic arguments and knowledge of history directly impact the outcome. Think Clancy/Battlefield triller intensity with deeper geopolitical intrigue.

>Key Features:

- Argument is Your Weapon: Persuasive tactics earn you combat modifiers. I'll arbitrate, channeling my history expertise and healthy dose of insanity.
- Volatile Modern World: Choose between Central Asia, the Middle East, or East/Central Africa. Expect volatile factions and superpower powerplays. (Mercenaries 1/2 fans, this will feel familiar)
- Hyper-Realistic Conflict: Amplified economic and technological factors fuel relentless, plausible warfare (The Pentagon/Analysts uses Marix games).

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>>5992838
Important question for my next action, are Kurdistan's troops from Arbil currently in Dahuk since they intercepted my oil trade, or did they use some imaginary/not-displayed militia to do it
>>
>>5993327
"The Kurdistani — Today at 7:26 PM
Of course I used the real militia"
>>
>>5995857
Alright, very cool, has Poland's actions been resolved

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In an age before recorded history, Man eked out a life bound by blood and tradition across his ancestral homeland of Thulzar.

And in this harsh realm where iron and sinew forged the path to glory, flowed the lifeblood of the Whispering River. It winded through desolate hills and past crumbling ruins, a serpentine ribbon in a land that brooked no weakness.
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>>5996042
>> Fight with mettle: A wild beast understands nothing but the language of strength. Overpower it, as a huntress of clan Grey Owl.
>>
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Ferocious claws and teeth dug into your skin, leaving you in a desperate struggle for survival. You knew that matching the raging lynx with strength was foolish. Even among the hunters of the clan you were smaller than most. Your true advantage was your keen mind; a mind which you leveraged to your advantage.

Through each attack you maneuvered, and though you suffered dire lacerations, you managed to position yourself precisely where you needed to be.

Your father's knife plunged deep into the flank of the red lynx.

A guttural whine escaped the lynx's throat, and it scurried away, leaving behind a trail of burning blood on the ground.
>>
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You were lying on the ground, writhing in pain.

A large gash was open across your abdomen. You pressed your hand against it as your blood ran down your flank, to little benefit. Your victory against the red lynx came at too high a cost, you thought, as the coldness began to creep up your limbs.

Your mind wandered to scenes of your youth, your father Marik teaching you how to use a bow, your first kill, the summer you spent in cottarship in Galrick's housestead…
>>
>>5996141
Oooooof
>>
>>5996141
Alas, poor tomboy. This is not how I wanted to discover your underboob, in these dire circumstances...

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In the world of Hainei, something terrible is about to happen. It will come fast, nobody will see it coming. It will make people loud, with fright. Bone will be ripped free of flesh confines, souls will be scratched and scarred. Darkness takes flight.

This is what will happen, right from the start, to the finish...


...


~~~

This quest is a side story that takes place in the universe of Chaos: The Quest for Redemption. New readers are encouraged to start from the beginning to grasp the context of what you are about to witness.

Archive: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Levelman
Questcord: https://discord.gg/BHk6RfhGTw
Wiki: https://chaosquest.miraheze.org/wiki/Main_Page
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>>5995821
>+1
>>
>>5995796
>The Chosen would consider his options carefully. He'd been watching the force go and do as they please so far but... the bident has gone unused. This, this cannot stand. Daddy is watching! After all! He must want to see something... The Chosen knows what to do. The Siran Temple... we go there.
>>
>>5995979
I’m tired
>>
>>5995821
>+1
>>
Vote locked.

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The solution to no earthly secret is beyond the grasp of your little elvish head. After living for thousands of years only boredom and the road are your constant companions. Oh, Adelyle too. People always assume that she is your caretaker because of your short height but then they notice the leash around her neck. She is a tall and slender demonette, lead on a leash after loosing her eyesight privileges. She overboiled the potatoes the other day. She is now complaining but it's not your problem.

Humans approach you constantly with offers to buy her, as she is the last of her kind. The attention that she always gets irks you a bit. Just slightly. Now you feel guilty and return her sight. A hopeful potential buyer approaches you again and you enter tirade mode. You start a convoluted story, which is an allegory to a verbal representation of saying that you are a collector too. Then you proudly show off your other, non-person, collection. It is the string of seashells that form a necklace around your neck. Each seashell is taken from the shores of a different sea. Great way to fight boredom and existential dread, you have found.

My goal is to collect a seashell from every sea! Now this is a reason to keep on living! you say with childish enthusiasm.

This is stupid Adelyle murmurs to herself. You are forced to take her eyesight again. She puts on her leash with a sigh.

So in short, no, she is not for sale. Keep moving, pal, not my problem. The nonsensical verbal barrage repulses the buyer successfully.

Adelyle is very loyal, Stockholm syndrome you assume. One time, after another fit of existential anguish, you let a group of drunk humans to put their what-nots in your whatever and once the demonette learned about your clandestine endeavors, she pursued the men for several days in search of retribution. You went chasing her, concerned about her potential collector value dropping, oh, and her safety, only to find her innocently sleeping under a peach tree, covered in someone else's blood. You took her eyesight privileges for a few weeks, you recollect, she made something that wasn't your problem, your problem, after all. After that whole ordeal you started calling Adelyle Aids, but you do it sparingly now because she tends to cry after hearing her nickname for some reason.

[1/2]
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>>
>>5995895
>>"Is this rape?" Adelyle asks
>>
>>5995895
>>winning spree evolves into killing spree

lmao
>>
>>5995895
>"Is this rape?" Adelyle asks
>>
>>5995895
>winning spree evolves into killing spree
>>
>>5995895
>"Is this rape?" Adelyle asks

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Your beloved leader is dying. You have been in his guard for the better part of your life, always protecting him from harm, defending his image and fully upholding the views of his moral compass. The necromancy team that was assembled, in order to give your leader immortality, finally finds the right incantations but it is too late. He, who was supposed to be the One, is finally gone, silent tears roll down your cheeks.

You proclaim your undying loyalty to him and promise to finish his reshaping of the world, entering the binding circles of the necromancers. You will live for eternity and your only companion will be the cherished memories that you had with

>Gilgamesh
>Caligula
>Timur
>Tokugawa Ieyasu
>Pol Pot
>Adolf
>John F. Keneddy
>>
>>5996046
>Timur
*throat singing intensifies*
>>
>>5996046
>>Adolf
>>
>>5996046
>Timur
>>
>>5996046
>Adolf

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Tags: cybernetic, high fantasy, post-apocalyptic, adventuring, improvisation, trains, civ
Oneshot probably.
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>>
>>5995275
>gag and tie up the cultists hands, tattoo FUCK TAXES into their foreheads with permanent ink and send them off into neighboring colonies as a warning. This should instill fear into them, preventing further attacks.
>Grand library opening: Declare new initiative: All knowledge, old and new, should be deposited into your halls and studied by your scholars. Offer bounty for books and other nerd shit. Knowledge is power, all knowledge is all power.
>>
>>5995275
Sell the captives off to the Port Traders for welders.

Weld together caltrops we could deploy them when the enemy reaches the barricades. Make more than enough to cover the barriers.

Invite the Artificers over to have a look at the mag train. Propose we could co-own the train if they help us fix it. Or maybe they would like to buy.
>>
>>5995336
Supporting

>>5995330
Ay yo my nigga chill man wes need cold hard goods for dem niggas in the pens. Dheys just let go we look soft likes a calf.
>>
>>5995422
NO TAXES
NO COMPROMISES
ALL KNOWLEDGE
>>
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Only writing now due to reasons, update should be out soon.

>>5995106
I see... though I'm not sure I agree. With no specific info about the location, number or power of the groups, there's no telling how much you, the players, should prepare for them. No info about their nature - and you can't think of the more subtle ways of handling them. I guess I didn't provide much of either though... I'll see how I can cut down on the clutter in the future. However, as you see in the previous post, it is kinda hard lol. ARGH, m-must... infodump...
>>5995192
No no, I think back then the player complaints were justified. If anything, it is now that I may disagree with the other anon. Also the custom ID (trip) thing discourages newcomers I think. What's the point of participating for people joining later in the quest if you're probably going to be outvoted by the big names that have been there since the beginning? It only really works for popular quests with like 7+ voters. Though I'm not against the use of trips as a whole: they could be used voluntarily to identify regulars whose presence may encourage the QM even if no additional power is given or counter the changing IDs without backlinking. Either way, I'm running a oneshot here, so all of these don't really matter.

Honestly, my thoughts are chaotic on the manner, I will now get to actually writing the update lol.

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The corpse of King Suial the Third lies crumpled before you, the fury that just minutes ago burned in your chest subsiding. The blade in your hand gleams with his blood. His crimson life pools at your feet, staining the marble floor like an accusation. You feel no remorse, however. The old man was a scourge upon the land—a tyrant who reveled in wealth while the people scraped together scraps. His lust for blood sport and carnal indulgence tainted the realm. And he silenced all who dared to raise a voice against his tyranny through gruesome public executions. Your conscience is untroubled by your actions.
A soft voice pulls your attention away from the lifeless body. "You must take his place as king," she implores, desperation etched in her words. One of Suial’s favored concubines stands before you, her gaze unwavering despite the turmoil brewing in her eyes. "Or else the kingdom will fall into civil war." The revealing, green, silken dress that clings to her pale, delicate young frame shimmers like emerald in the torchlight, reflecting more of Suial's taste than her own. Hair black as ravens frame her delicate face, and eyes the color of polished jade pierce you, unwavering in their plea.
You consider her words, as shadows of uncertainty creep into your thoughts. The kingdom teeters on the precipice, held together by the sheer force of the old tyrant's ruthless rule. Without a strong hand to guide it, chaos is certain. She takes a tentative step closer, her voice steady despite her fear. “The nobles will carve the land among themselves, each vying for power. The people will suffer more.”
In the flickering light of the throne room, you see the terror beneath her composure. She, like countless others, has endured the old tyrant’s cruelty and lust, yet she does not flee, does not turn away from the blood staining your blade.
Instead, she stands before the throne that now sits empty behind her, the gilded chair a symbol of power that bears the scars of Suial’s rule. Your fingers tighten around the hilt of your sword as the weight of her plea settles upon you. The path she offers is fraught with peril, a journey that may well consume you, body and soul.
Yet, as you consider the kingdom’s fate, a resolve forms within you. You sheathe your sword, and as the concubine holds her breath, you make your decision.

> Reluctantly, you ascend the throne, feeling the weight of the people's expectations settle on your shoulders.
> With unwavering resolve, you claim Suial's throne, his crown, and his concubines, all rightful spoils of your victory.
> You decide to establish an uncompromising rule, prepared to crush any dissent with an iron fist.
> You accept the mantle of king, but only temporarily, vowing to hand over power once a rightful successor emerges.
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>>5995925
"A house can only continue through the male line, not through a daughter. Here, noblewomen serve to secure marriage alliances and are treated as trophies and playthings."

Well, we're king now. We'll fix that issue down the line.

>You seek out the old tyrant’s neglected queen for a discussion about her future role in the kingdom.

Been saying it, time to do it.
>>
>>5995925
>You visit the temple to understand the influence of the local religions on your reign.
What if we institute ploygamy and marry both noble daughters?
>>
>>5995925
>You visit the temple to understand the influence of the local religions on your reign.
>>
>>5995925
> You seek out the old tyrant’s neglected queen for a discussion about her future role in the kingdom.
>>
>>5995925
>You seek out the old tyrant’s neglected queen for a discussion about her future role in the kingdom.

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Earth. Fire. Air. Water. Seventy years ago, Avatar Aang and his friends heroically ended the Hundred Year War, and transformed the Fire Nation Colonies into the Federation of United Peoples, a society where people from all over the world live and thrive together in peace and harmony. They named the capital of this fifth nation Union City. Avatar Aang accomplished many remarkable things in his life, but sadly, his time in this world came to an end. And like the cycle of the seasons, the cycle of the Avatar began anew.

=====

Welcome to Avatar: The New Age! As the opening and name of the quest imply, this will be taking place in a similar timeframe as Legend of Korra, though Aang died a few years later and a lot of the stupid shit from the comics and Korra won’t be making an appearance. I’m not saying this will be a fixfic, but I am saying that the only good part of this franchise is the original series. A couple of Korra episodes and like 2/5ths of the contents of the novels are okay too, I guess. What I’m saying is, don’t expect rugs, dykes, enbies, or to be able to metagame too hard. Now, without further ado:
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>>5995715
>[4] How about no, but if she can get you into the temple, you’ll see how you can help her. Her sneaking off on her own probably looks bad, but she should get in less trouble if you go with her to explain things, that’s usually how it worked back home.
>>
>>5995715
>[3] Fine, but she’ll owe you! That’s how things work in the big city after all, you’re sure of that. You have no idea what some Water Tribe girl can give you, but maybe you can work something out.
>>
>>5995715
>>[3] Fine, but she’ll owe you! That’s how things work in the big city after all, you’re sure of that. You have no idea what some Water Tribe girl can give you, but maybe you can work something out.
How should we exploit a kidnapping?
>>
>>5995715
>>[4] How about no, but if she can get you into the temple, you’ll see how you can help her. Her sneaking off on her own probably looks bad, but she should get in less trouble if you go with her to explain things, that’s usually how it worked back home.
>>
>>5995715
>>[2] Nope, no way. This seems like a bad idea, you don’t want the second impression you make on Union City to be kidnapping some Water Tribe girl from Air Temple Island.

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Previous thread here:
https://suptg.thisisnotatrueending.com/qstarchive/2024/5954514/

All threads:
https://suptg.thisisnotatrueending.com/qstarchive.html?tags=sci-fi%2C+VoidQM

In the last thread we convinced Tim to not report our extrajudicial killings, and enthusiastically participated in Pahan-Hys' maturation ceremony. After undergoing uncertified 'medical' procedures, we are now healthy again, if slightly stranger from the experience.
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>>5995160
What's that thing on yr neck? You may have panicked for a second there, thankfully Tim didn't seem to catch it. A souvenir from Yamir, translator for Shanghaian. You demonstrate the device to him, plucking your throat as softly as possible. “Xin cao?” Robotic, coarse, like chanting prayers. Not Shanghaian, not really.

“Just what I expect from something so small. What hole did he dig it out of? Self-contained translators died out centuries ago, especially for common languages like Common English and Popular Saigonnese.” How many tongues does your second officer speak? “Don't give me that look. Languages in that family are close enough to one another. Surprising, seeing how their speakers want nothing more than to rip one another's guts out.”

Before Tim can ask you to speak normally, you are already astride the doorway, beckoning him to follow. You deliberately fall back, allowing Yamir's soldiers to take the lead. Tim briefly sizes up the looming guard behind him before giving up any further thoughts of fighting. Pahan-Hysin is waiting for you in front of the airlock.

He excitedly shows off his new set of razor-sharp claws, “Sivi-Totonret, greetings and great gratitude. Yamir permission gives. As apprentice under you serve." He presses his body low, "Keeper, me command agree?” That last sentence is a ringing match to Kosyt's chants during the ceremony. There certainly is much ceremonial significance to your decision here.
>"Brave warrior, rise. Flesh-under-shell you protect shall." Lock your thumbnail with his claws. (Tim will have questions after this)
>"Welcome, I guess. Come on, don't be shy." Usher him into the airlock.
>Whisper to Tim, “If he doesn't fit in a cryopod, make it so.” (angers Yamir if he finds out.)
>"Brave warrior, where worm is? To me bring. Air-under-shell you protect shall." Lock your thumbnail with his claw. (Pahan's tramp corvette will join your company)
>Write-in
>>
>>5995162
>>"Welcome, I guess. Come on, don't be shy." Usher him into the airlock.
Welcome back QM
>>
Almost forgot but for this quest the rules are as follows:
>Writeins are encouraged, even if it doesn't win I might work it into the final decision.
>Votes should be in greentext and linked to my post, otherwise I might miss it. Also I appreciate including your reasoning for choosing your option, just a sentence or two will do.
>When changing your votes, link both your original post and my own to help me keep track of things
I will post updates every other day around 11pm JST (I got tired of tracking time and dates, should be 10am EST), if I don't post it at that time for whatever reason I will get the post in around 11am the next day instead.
>>
>>5995162
>"Welcome, I guess. Come on, don't be shy." Usher him into the airlock.

>>5995803
Glad you haven't gotten cursed this time
>>
>>5995162
>"Welcome, I guess. Come on, don't be shy." Usher him into the airlock.

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THE BASICS

Your name is Joey Donuts.
You are Grel (half elf, half human}
You are a student wizard. You haven't picked your major and you're not licenced to use magic in areas owned by the Grand Ternion Unity.

You have SIX spells

Blast - Does 6d6+20 energy damage. -MP 20
Draw- Drain 10+2d6 mana from a target, providing they have mana -MP 5
Wrack - DO 10 damage to yourself to gain 12 MP -free
WIZARD HAAAANDS - Manipulate an object you can see but not reach. As strong as you are - MP 10
Douse - Extinguish any fire up to the size of a campfire , includes ignitions from matches and guns - MP 5
Hells Heart - Instantly double the damage of any attack (ranged, magical, or physical) by charging it with magic -MP 16 Joey has improved this skill and can cast it on another party member while still performing an action for 20 mana. He can also cast it on himself and one other person while performing another task for a cost of 41 mana.
Earths Honesty - Tell if someone is lying about the thing they have just said. MP 6

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>>
QM: Also, I'm dog sitting for a friend. So I temporarily don't have the text formatting, sorry. It's just for a few days.
>>
>>5995916
Query 1: "Richter, how much of musclewizard stuff do you think is universally applicable? 'Cause obviously being a bare-handed ascetic powerhouse isn't everyone's ideal. But there's more than one kind of strength, and sometimes stuff you say seems, I don't know, broader in it's applicability."

Query 2: "Long as we're on the subject of your wisdom and it's applicability: I'm thinking of how I wanna follow up on Mike/Highball/Karl putting themselves in harms way to hit the OG. A quick follow-up raid to clean up while they're panicking, or would it be more responsible to wait for things to stop smoking?"

Benefits of Quick Strike:
>Might be able to catch fleeing OG
>Maybe better loot?
>Stamping out an OG branch is a good deed, right?

Benefits to Waiting for the smoke to clear:
>Less fighting
>Safer
>Less reinforcement to Joey's burgeoning bloodthirst?


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>>5995933
>Richter, how much of musclewizard stuff do you think is universally applicable? 'Cause obviously being a bare-handed ascetic powerhouse isn't everyone's ideal. But there's more than one kind of strength, and sometimes stuff you say seems, I don't know, broader in it's applicability."

Richter folds her arms and thinks.
[red]"Much of what a muscle wizard understands about patience, restraint, harmony and strength can be learned - and IS learned through other, newer more convenient means. It matters not how one learns about such things. To learn - to travel - to seek is always worthy. Many again, achieve a measure of basic athletic prowess similar to our own at an academy or even a city gym or the comfort of their own house. Also a fine thing. A muscle wizards journey is its own thing. It makes us in some ways homogenus- but if we do not all understand what we learn then we do not learn it and, perhaps cannot be trusted with the powers we have. At the same time, though all strong and often of similar ideals, we all made our journey differently. Many muscle wizards are more outwardly delicate in appearance than myself. But their compact, corded muscles are still capable of what they need to be. One can be wise. One can be strong. A muscle wizard must be both."[/red]

She realises she said a lot.
[red]"I apologise. I don't always know if I'm making sense."[/red]

> "Long as we're on the subject of your wisdom and it's applicability: I'm thinking of how I wanna follow up on Mike/Highball/Karl putting themselves in harms way to hit the OG. A quick follow-up raid to clean up while they're panicking, or would it be more responsible to wait for things to stop smoking?"

Richter lowers her head. She is conflicted.
[red]" I am no strategist, boy. I seek challenge and also to cease the incursion of such people into these lands. Were I alone, or with others like me, I would not give it a second thought. But I am not. I do not say this to be disparaging. Even if the initial explosions and flames consume most of their number- three people cannot ensure there will be no survivors or escapees from their camp. One aspect of your plan is to drive the occupants of the mine; the Dwarves, the Wakefields and the Huni Tamog'i to the surface, yes? They will attack whoever is on the island at the time. That would include us."[/red]

Richter blushes. She clenches her fists.

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>>
>>5995967
>c. Thanks. I'll keep asking around.
Can't harm to get a few more opinions. Probably something to raise with the consigliere especially.
>>
>>5995967
>>c. Thanks. I'll keep asking around.

Lets thank Jones for the breakfast and hit the lounge to see who else is around before we head to town.

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You are perched on your sturdy Arabian stallion, scanning the horizon. The sun, a molten disc descending beyond the hills, casts a deep amber glow across the battlefield. Your fingers grip the curved hilt of your scimitar, its steel eager for blood. Ahead, the Crusaders falter, their formation breaking under the relentless onslaught of your fellow Muslim warriors.
“They are cowardly and weak, like sheep ready for slaughter,” you mutter to yourself, voice tinged with grim satisfaction. It’s a scene you’ve seen countless times—these invaders faltering in the face of determined resistance. You know the Holy Land better than they do; you were raised under its burning sun, tempered by its harsh deserts and rugged hills.
In a heartbeat, you kick your steed forward. The horse leaps, snorting eagerly, and in moments, you’re charging toward the fray, your blade arcing in deadly sweeps. The first Crusader falls before you can register his scream, his eyes wide with shock beneath his helm. The second drops with a gurgle, your scimitar severing his windpipe. A cry goes up, a desperate yell from the Crusader ranks, and they scatter like leaves before a desert wind.
“God is great!” You shout, rallying your men. The wind carries the chant across the battlefield, and you revel in the power it lends you, pushing you to strike down another infidel with swift finality.
The Crusaders came to these lands seeking glory and wealth, a misguided delusion that warps their sense of reality. They are like children, clutching at fantasies while ignoring the harsh truth of your scimitar. “This is our land,” you think, your breath heaving, muscles straining with each swing. “We will not yield.”
You glance to your left, where your commander leads the charge. His spear rises high, catching the sun’s dying light, and for a moment, you see it burn like a beacon, a rallying point for your people. You press forward, weaving through the battlefield, moving with the ease of one who knows these sands well.
Every swing of your blade is purposeful, every movement calculated. This battle will end with your victory because your cause is righteous, a cause that burns bright within you and your fellow warriors.

>>Who are you?
>Zayd ibn Khalid: A veteran warrior who grew up in Damascus, Zayd joined the Saracen forces to defend the Holy Land after witnessing his family's farmland burned down by Crusaders.
>Yusuf al-Fahd: Yusuf is the son of a respected emir and was trained from a young age in swordsmanship; he now leads a small cavalry unit in defense of Jerusalem.
>Salah ibn Omar: A former merchant who traded across the Levant, Salah was drawn into the conflict after the Crusaders occupied his trade routes, devastating his business.
>Kamil al-Rashid: A scout known for his keen eyesight, Kamil grew up as a nomad in the Syrian desert before joining the Saracen army to help fend off the Crusader invasions.
>(Other)
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>>
>>5995848
>>You strike down the king alone, your blade sparing the woman as you retreat into the shadows.
Toss down a muslim dagger to her as we leave. Maybe they will be dumb enough to think she did it
>>
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>>5995852
>>5995901

You steady your breath, eyes fixed on the sleeping crusader king as you approach the bed with measured, silent steps. The moonlight filtering through the canvas casts ghostly shadows, dancing on the tent walls. Your grip tightens around the hilt of your blade, the cold steel reflecting the dim light. The woman stirs slightly, her face turned toward you, but she does not wake.
Your target lies unaware of the threat lurking in the shadows. You lean in close, the tip of your blade aimed with precision, and with a swift, silent motion, you strike. The king's eyes open wide, his mouth agape, but before he can draw breath to scream, you press down hard, your blade slicing cleanly through his throat. A gurgling sound escapes him as his body jerks once, then falls still.
You stand over him for a moment, the only sound your own heartbeat thumping in your chest. The woman shifts again in her sleep, oblivious to the life that has just ended beside her. Her presence gives you pause, but your resolve is firm. You cannot stain your hands with the blood of a defenseless woman, no matter who she sleeps beside.
Swiftly and silently, you retreat from the tent, leaving the dead king and his oblivious companion behind. You slip back into the shadows, retracing your path through the camp. The guards remain unaware of your presence, their drunken stupor rendering them useless.
You reach the edge of the camp, the dark expanse of the desert stretching before you. The night's cool air fills your lungs, the only witness to your deed. Soon, the wind carries the distant sound of hooves pounding against the sand, the Mujahideen approaching like a force of nature.
Yusuf al-Fahd rides at the forefront, his sword raised high, the glint of steel catching the moonlight. The ranks of the Mujahideen follow, their resolve solid and hearts steadfast. Their silhouettes appear over the dunes, a wave of warriors ready to sweep down upon the Crusaders. The night air is filled with the war cries of the faithful.
As the Mujahideen charge into the camp, confusion ripples through the Crusaders. They scramble from their tents, armor half-donned, weapons clutched in frantic hands. They stumble and shout, their eyes searching for their leader, but he will not answer their call. Their king lies cold and lifeless, leaving them without guidance in the chaos.

>>Three anons roll dice+1d100+20
>>
Rolled 2 + 20 (1d20 + 20)

>>5995941
>>
Rolled 99 + 20 (1d100 + 20)

>>5995941
>>5995975
oops
>>
Rolled 12 + 20 (1d100 + 20)

>>5995941
ALLAHU AKBAR MY BROTHERS, LET US ALL DETONATE OUR SUICIDE VESTS

subhanakal-lahumma wabihamdika
watabarakas-muka
wataa ‘ala jadduka
wala ilaha ghayruka.

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You are an enforcer. The year is 2098. Nation states are obsolete and in their place the megacorps hold the highest authority and power. When carrots are not enough, you and your squadmates will be the stick. At the moment you are a Lance Corporal, riding a helicopter with the rest of your squad.
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>>5995643
Well there we have it.
>>
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>>5995643
Welp
>>
Rolled 14 (1d20)

>>5995643
lmao
>>
Rolled 10 (1d20)

>>5995628

For procedures sake.
>>
Rolled 6 (1d20)

>>5995628

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In the year 1987, crime and corruption in America is an epidemic. Drugs and guns flow into the country from everywhere in the world, and the gateway to it all is the coastal paradise, Heat City. This is a place of shining high-rises and shadowed alleys, sunsets and smog, neon and blood, ruled by ambition and greed and power. Here in Heat City, you can get whatever you want -- if you can pay the price.
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>>5992476
>>5995678

Digging up a arms cache at the farm reveals, among the standard set of weapons, two specialized prototypes: an advanced marksman carbine, and a customized electric baton lightweight enough to use in combat.

Elsewhere, the Dark Tide PMC (aka Ramirez's goons) pull off a black market transport using the helicopter, flying out to the Bahamas to drop off a package for a Bolivian drug lord. The recipient is so impressed with their professionalism he gives them a bonus, a master-crafted short sword he picked up from a clash against the yakuza.
>>
>>5995627
Name: Heckler
Type: Enforcer
Stats: HP 10/10, Edge 10/10, Move 6, Defence 7, Crit on 10
Factors: Hard 3, Cool 3, Sharp 4, Move 1, Heat 7, Wanted 3
Weapons: Pistol (Range 10, Damage 2, Ammo 4/12), Fists (Melee, Damage 2, Crit on 9), AR (Range 20, DMG 3, Ammo 4/16, Auto),
Special Talent: Inspire (0AP, 1 Edge - Target a friendly who can see or hear you. This turn they gain +1 AP and +1 move. If they are knocked down, they stand up.)
Old Friends (Bonus Favours on mission)
Teamwork Tactics (+2 Aim, +1 move if standing adjacent to Heckler at start of turn)
Suppressive Fire (1 AP, 2 Ammo, Ends Turn - Target Area 2 within gun range, damage cover, impose -4 accuracy penalty on enemies, take reaction shot against first enemy who moves or ends their turn out of cover)
EXTREME TEAM (0 AP, 1 Edge - You and your teammate [Ramirez] attack a single enemy at the same time. They don't expend an action.)
Apprentice (+1 to hit in melee)
Top 10 (Reroll a die)
GOD GAMER (+1 to a d10 roll)
Outfit: Utility Vest (+1 Magazine, +1 Gear Slot)

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>>
>>5995870
>>5995427
Ramirez approaches Blackjack when he next sees her.

"I hear you're in the market for rare swords. Some of my guys picked this up during their last job."

He shows her the beautifully lacquered sheath, the rippling gleam of the wakizashi's blade.

"100 grand, and it's yours, no questions asked.
>Selling Wakizashi to Blackjack for $100000
>>
>>5996017
>Buying C4 for Heckler.
>>
>>5996018
Name: Blackjack
Type: Assassin
HP 6/6
Edge 0/6
Move 6
Defense 8+2

Cool: 4+1
Sharp: 2
Hard: 0
Weird: 4

Flash Step (0 AP, 1 Edge.): Target an enemy within (Move) spaces. Move behind them, and make any attack action. The first reaction shot misses, other shots have disadvantage.
Infiltration: At the start of a mission, you may choose to not deploy. At any time, either you or the GM may deploy you in the right spot for the job, with the right tools, with or without an explanation. When this happens, roll Weird.

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